

Speak with Small Beasts: If you don’t have a Ranger or Druid, this is a great ability. While it may not be a huge damage dealer, it has a ton of utility. Natural Illusionist: Minor Illusion is a great cantrip. Stone Camouflage: Again, this is a good ability but is limited in where it can be used. Superior Darkvision: 120ft Darkvision will come in handy in certain environments. Languages: Common and Gnomish Gnome Subraces Deep Gnome:Ībility Score Increase: +1 DEX is a great way to boost AC. Gnome Cunning: Advantage on Saving Throws from magical effects that target INT, WIS, and CHA is an amazing ability. Speed: 25ft walking speed may not seem like much but can certainly get in the way of expeditious retreats.ĭarkvision: 60ft Darkvision is a solid benefit. Seeing as Wizards likely won’t have to wield heavy weapons and won’t get into shoving/grapple matches very often, being a small creature tends to favor classes that Gnomes like to play. Being a Small creature has benefits and consequences. Size: Gnomes are small creatures, between 3-4 feet tall and around 40lbs. When just playing with the PHB, this bonus makes Gnomes far and away the best choice for Wizards.Īge: Gnomes mature by 40 and live to between 350 and 500 years.Īlignment: Gnomes tend to lean towards good. Gnome TraitsĪbility Score Increase: a +2 INT bonus is quite a rare one, only being shared by 2 other races. Their inquisitive nature tends to drive them towards professions such as engineers, alchemists, tinkers, and inventors. Standing on average 3ft tall and weighing in at just over 40lbs, Gnomes love to look at life from the technical side. Gnomes are short and inquisitive creatures.

To read more about this, visit our D&D Race Guide. Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide.
