

And it is tough to execute anything when you have a launch as bad as Test Drive Unlimited 2 had.

We’re not talking GTA V-style where the army would roll in after you, but you could be fined if caught.īut trying new things can only get you so far – you need to execute them as well. Misbehave on the roads though, and the cops would be alerted and chase after you.

You were still racing, but in new and different ways. Speed events had you score points but only after you were above a pre-determined speed, with the winner again having the most points. The faster you hit a trap, the more points you scored, the winner having the most points at the end. Speedtrap events had you racing around a small grid of streets hitting speedtraps as fast as possible against seven other cars simultaneously. TDU 2 tried new things such as Speedtrap events or having to earn licenses before being allowed to drive a faster class of car. Sure, it felt at times you were driving a tank no matter which car you chose, but TDU 2 wasn’t concerned about collecting classic cars or even offering you the chance to drive a bog standard Ford Focus or Golf – if it was a fast car, it was in here to be driven… unless it was a Porsche, but it did have RUF at least. These innovations extended into the racing itself. Test Drive Unlimited 2 was all about living the high life as a racing driver not slumming it in some tents at a music festival with races around it. These could then be customised in a variety of ways to suit your interior delights. You could also become a property magnate and purchase new, gorgeous houses on both islands. An online multiplayer casino sounded like a brilliant idea then – hello, The Four Kings Casino and Resort – and it was perhaps this that convinced me to take the plunge and pre-order the game. There was a lot of pre-release info leading up to the launch of Test Drive Unlimited 2, including the fact that any pre-orders would include the Casino DLC for free. But even I struggled with the second and third entries in that series a series which probably owes a lot to Test Drive Unlimited. Of course, the Forza Horizon series bucks this trend by easily being the benchmark for open-world driving games. The same goes for Need for Speed Underground 2 vastly inferior to the first Underground game. Whilst it was never going to compare to the likes of Takedown – though few games ever will – Paradise just took all the fun out of the Burnout series for me, and I put that down to the transition to open-world. I’ll be honest, I do have a slight prejudice towards open-world driving games: Burnout Paradise never captured my heart.
